#include <sg/sg_base.h>
Go to the source code of this file.
Functions | |
void | Oglps_begin (void) |
Setup the feedback buffer for the OpenGL library to render into. | |
void | Oglps_end (int outLine, int inColor, int doCulling) |
Feed triangles from the OpenGL library into our buffer and output to file. | |
void | Oglps_gen (char *filename, int inColor, int width, int height) |
Quick and dirty postscript generator (low-resolution only). |
* * SG = < Socket Graphics > * Copyright (C) 1994--2008 Michael Holst * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * *
void Oglps_begin | ( | void | ) |
Setup the feedback buffer for the OpenGL library to render into.
void Oglps_end | ( | int | outLine, | |
int | inColor, | |||
int | doCulling | |||
) |
Feed triangles from the OpenGL library into our buffer and output to file.
outLine | 0=use filled triangles 1=use filled triangles and then outline them | |
inColor | 0=grayscale 1=color | |
doCulling | 0=don't cull (render everything) 1=cull (remove backface triangles before rendering) |
void Oglps_gen | ( | char * | filename, | |
int | inColor, | |||
int | width, | |||
int | height | |||
) |
Quick and dirty postscript generator (low-resolution only).
filename | name of file containing PostScript output | |
inColor | 0=grayscale, 1=color | |
width | width of input image in pixels | |
height | height of input image in pixels |