gamer_base.h File Reference

The base (or foundation) header for GAMER. More...

#include <maloc/maloc.h>

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Defines

#define TRILIBRARY
 Triangle-specific macros.
#define REAL   double
 Triangle-specific macros.
#define VOID   void
 Triangle-specific macros.
#define ANSI_DECLARATORS
 Triangle-specific macros.
#define TETLIBRARY
 Tetgen-specific macros.


Detailed Description

The base (or foundation) header for GAMER.

Authors:
Michael Holst
Note:
This header sets things up correctly for using ISO/ANSI-C. The following macros affect the behavior of the header:
     Inlining for speed:  (Normal C functions if VINLINE_XXX not defined.)    
     ------------------
     -DVINLINE_GAMER : Enables macro time-critical funcs in GAMER.
    
Version:
Id
gamer_base.h,v 1.10 2010/07/13 13:22:20 fetk Exp

Attention:
 *
 * GAMER = < Geometry-preserving Adaptive MeshER >
 * Copyright (C) 2007-2010 -- Michael Holst and Zeyun Yu
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 * 
 *  

Generated on Mon Aug 9 11:14:24 2010 for GAMER by  doxygen 1.5.6