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GAMer
(Currently under development.)
Overview
GAMer
is a Geometry-preserving Adaptive MeshER
that produces high-quality
simplex meshes of surfaces and volumes, given a number of different
types of input data.
It is built on top of two state-of-the-art mesh generators:
Triangle (for 2D constrained Delaunay meshes in the plane)
and
Tetgen (for 3D constrained Delaunay meshes in space),
combined with a collection of algorithms for generating, improving,
refining, and decimating surface triangulations of imbedded interior
or exterior domain surfaces.
GAMer
was developed primarily by Zeyun Yu in the Holst Research Group
at UC San Diego.
GAMer
and the algorithms it employs are described in detail in:
Some of the images from these articles were selected for the
theme images of the 2008-2009 year-long
Program in Mathematics and Chemistry at the IMA.
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