FETK
FETK: Overview
MALOC
PUNC
GAMer
SG
MC
MCLite
FETK Wiki
Related: CCoM
CSME
Tetrahedra
Search: Google
G-Scholar
arXiv
MathSciNet
Math/Sci: NSF
DOE
NIH
Fastlane
MathLists
SIAM
AMS
IMA
IPAM
MSRI
MFO
BIRS/Banff
NETLib
MGNet
DDM
FE Circus
MG
Nature
Science
Proc NAS
Software: SF.net
FSF
Ubuntu
Debian
SuSE
RedHat
NetBSD
FreeBSD
OpenBSD
Newmind
FE Res
MeshGen
ROCKS
Figure GAMer (Currently under development.)

Overview

GAMer is a Geometry-preserving Adaptive MeshER that produces high-quality simplex meshes of surfaces and volumes, given a number of different types of input data. It is built on top of two state-of-the-art mesh generators: Triangle (for 2D constrained Delaunay meshes in the plane) and Tetgen (for 3D constrained Delaunay meshes in space), combined with a collection of algorithms for generating, improving, refining, and decimating surface triangulations of imbedded interior or exterior domain surfaces. GAMer was developed primarily by Zeyun Yu in the Holst Research Group at UC San Diego. GAMer and the algorithms it employs are described in detail in: Figure Figure

Some of the images from these articles were selected for the theme images of the 2008-2009 year-long Program in Mathematics and Chemistry at the IMA.

Valid XHTML 1.0 Transitional Valid CSS!